Clients and collaborators





























About
I'm Joe Riehl, a designer from Seattle, WA. I've spent 20+ years moving between industrial design, retail and spatial design, and architectural visualization, and more recently, software: the agents, tools and pipelines that let one designer do the work of an entire studio. I like designing the whole system, and testing it to see if it breaks. Then I make it better until it doesn't.
Skills
- # skills.md
- > Joe Riehl. Designer, Seattle WA. Twenty-plus years, four disciplines, one way of working.
- ## Design
- - Industrial design, B.S. WWU 2008
- - Retail fixtures, displays and POP
- - Store-of-the-future experience strategy
- - Concept development from a brief
- - Spatial planning by zone
- - Brand integration in retail space
- - Concept through production handoff
- ## Visualization
- - Archviz for design review boards
- - 3ds Max modeling at real scale
- - Corona and V-Ray lighting and rendering
- - Unreal Engine real-time walkthroughs
- - VR and drone capture programs
- - Fabric simulation in Marvelous Designer
- - Gaussian splats from phone video
- - Photoshop post and compositing
- ## Fabrication
- - Dielines and contour-cut prep
- - Print mechanicals and large-format specs
- - BOMs and fixture pricing
- - Client CAD intake (SolidWorks, SketchUp)
- - 3D printing on a Bambu H2D
- - Vinyl and paper cutting (Cricut)
- ## Software and agents
- - Agent harnesses: skills, rules, checkpoints
- - Claude Code and Codex workflows
- - MCP bridges into design apps
- - Google Apps Script web apps
- - Python and Node tooling
- - Windows desktop apps (.NET, WPF)
- - React Native mobile prototypes
- - Static sites on Cloudflare
- - Local AI: Whisper, ComfyUI, local LLMs
- ## Leadership
- - Principal Designer, The Bernard Group
- - Built and ran a visualization team of five
- - Senior Associate, Ankrom Moisan
- - Mentoring interns with real ownership
- - Rolling out new tools to designers
- - Client presentations and reviews
- ## Tools
- - 3ds Max, Corona, V-Ray, Chaos Vantage
- - Unreal Engine 5, Cinema 4D, Blender
- - SketchUp, SolidWorks
- - Photoshop, Illustrator, InDesign
- - Marvelous Designer, Postshot, Meshy, ComfyUI
- - Claude Code, Codex, Apps Script
- - Bambu Studio, Cricut Design Space
Résumé
Principal Designer · The Bernard Group · Seattle, WA
Design and visualization for retail environments and brand experiences, from first sketch through fabrication. Lately also the studio's in-house toolmaker: agent pipelines that take a brief to finished renders.
Senior 3D Artist · Eight Inc. · Honolulu, HI
Pretty pictures of experiential design concepts for one of the studios behind the Apple Store.
Visualization Manager / Senior Associate · Ankrom Moisan Architects · Seattle, WA
Led a team of five 3D artists across three offices: renderings, animations and VR for design review, competitions and marketing.
Industrial Designer · Retail Logic · Brisbane, Australia
Retail and fixture design for the food and beverage world: Coles, Woolworths, Masterfoods, Diageo.
Industrial Designer · Built Design · Everett, WA
Products, tradeshow booths and fixtures for the outdoor industry: K2, Outdoor Research, Arc'teryx, MSR, Osprey.
Retail / Industrial Designer · Formfly Design @ Synsor · Everett, WA
Fixtures, kiosks and retail spaces for Microsoft, T-Mobile, Nintendo, Starbucks and friends.
The early years · Resolute Lighting · Avalanche Ranch Lighting · WWU
Custom light fixtures, a rustic-contemporary lighting line, and campus media design while finishing school.
B.S. Industrial Design · Western Washington University · Bellingham, WA
Where most of the personal work on this site was born.

















































































